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art of vfx

  • newMasters of the Universe
    Step inside the new live-action Masters of the Universe with two new featurettes exploring the creation of Eternia and the iconic Sword of Power, with insights from the cast and filmmaker. In Masters of the Universe, a young man living on Earth disco…
    - 3 hours ago15 May 26, 6:00pm -
  • newPerth-Based Siamese Showcases VFX Work on We Bury The Dead
    Take a look at the visual effects work crafted by Perth-based Siamese for the zombie feature We Bury The Dead, from large-scale destruction and military response extensions to atmospheric work, gore enhancement, and zombie effects. Siamese’s visual…
    - 6 hours ago15 May 26, 3:00pm -
  • newSirât: How Autrechose Created Invisible Visual Effects
    For Sirât, Autrechose delivered invisible visual effects work focused on creating realistic environments and seamless driving comps designed to support the film’s grounded visual approach. Autrechose’s contribution to Sirât highlights the subtl…
    - 9 hours ago15 May 26, 12:00pm -
  • House of the Dragon – Season 3
    The fire is rising. Step behind the scenes of House of the Dragon Season 3 with this really cool featurette offering an early look at the production and the next chapter of the Targaryen saga. HBO has released the first teaser for Season 3 of House o…
    - 1 day ago14 May 26, 6:00pm -
  • How Raynault VFX Helped Build Percy Jackson and The Olympians Season 2
    The teams of Raynault VFX played a key role on Percy Jackson and The Olympians Season 2, delivering close to 250 shots spanning digital environments, set extensions, and magical visual effects. The studio’s mandate covered multiple major locations…
    - 1 day ago14 May 26, 3:00pm -
  • How Untold Studios Created Marcellus for Remarkably Bright Creatures
    Discover how Untold Studios brought Remarkably Bright Creatures to life through visual effects, with VFX Supervisor Chris Ritvo explaining the creation and animation of Marcellus the octopus. Go behind the scenes of Remarkably Bright Creatures, the a…
    - 1 day ago14 May 26, 12:00pm -
  • The Bluff: James McQuaide – Production VFX Supervisor & Producer
    With a career spanning many years in visual effects, James McQuaide has built an impressive track record in the industry. As former Executive Vice President of Post & VFX at Lakeshore Entertainment, he supervised the visual effects for productions su…
    - 2 days ago13 May 26, 5:45pm -
  • Star Wars: The Mandalorian and Grogu
    A brand-new clip from The Mandalorian and Grogu offers a first look at the next chapter of the Star Wars duo’s adventure, showing Din Djarin in a dangerous situation as he comes face to face with the Hutt Twins. The Mandalorian and Grogu reveals a…
    - 2 days ago13 May 26, 3:00pm -
  • Office Romance
    Power, rules, and temptation collide in the trailer for Office Romance, a corporate love story with a twist. At the helm of Air Cruz, Jackie is known for her discipline and uncompromising leadership, including a firm policy against workplace relation…
    - 2 days ago13 May 26, 12:00pm -
  • Mortal Kombat II
    Director Simon McQuoid discusses the creative and technical choices behind Mortal Kombat II in this new IMAX featurette, explaining how the format helped enhance the scale of NetherRealm. Warner Bros. and New Line Cinema have debuted the new trailer…
    - 3 days ago12 May 26, 6:00pm -
  • Cape Fear
    A new storm is coming with the first trailer for Cape Fear, the upcoming thriller series revisiting one of cinema’s most iconic revenge stories. The series follows Anna and Tom Bowden, a successful married couple whose lives are turned upside down…
    - 3 days ago12 May 26, 3:00pm -
  • EDI Effetti Digitali Italiani Creates Invisible VFX for La città proibita
    For La città proibita, EDI Effetti Digitali Italiani crafted invisible visual effects work centered on realistic environments, stunt augmentation, and gore enhancements. The studio’s contributions help reinforce the gritty tone of the film and its…
    - 3 days ago12 May 26, 12:00pm -

fxguide

  • ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
    From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.
    - 9 days ago6 May 26, 9:38am -
  • Jordan Nounnan – Visualization Supervisor on Stranger Things S5
    Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supervisor Jordan Nounnan.
    - 15 days ago30 Apr 26, 1:15pm -
  • FMX is around the corner
    The 2026 FMX Conference begins on May 5th and we're highlighting a few of the many sessions we're interested in checking out.
    - 21 days ago24 Apr 26, 4:13pm -
  • VFXShow 303: Hail Mary
    For this episode of  the VFXshow we takeoff on Hail Mary and discuss this smash hit film which is based on the popular book.
    - 46 days ago30 Mar 26, 10:38pm -
  • Delivering Apple Immersive Video for streaming: a new practical workflow
    From terabytes to practical: this new MV-HEVC workflow cuts immersive delivery from 1.3TB to 83GB while preserving the fidelity for high quality Apple Vision Pro immersive films.
    - 50 days ago26 Mar 26, 11:11am -
  • NVIDIA’s new real-time neural rendering with DLSS 5
    NVIDIA's new neural rendering DLSS 5 isn’t just rendering faster frames - it’s quietly redefining how real-time final pixels are made.
    - 59 days ago17 Mar 26, 3:50pm -
  • fxpodcast: going underground with Hijack
    In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing in another high-stakes season.
    - 59 days ago17 Mar 26, 3:47pm -
  • And the winner is …
    Congrats to the winners at the 98th Oscars, a night celebrating the art and science of modern filmmaking.
    - 61 days ago16 Mar 26, 1:19am -
  • Immersive drama: more than VR — more than film
    Closer to reality than virtual: The Dobos Connection explores how Apple Immersive Video and the Blackmagic URSA Cine Immersive are creating a new cinematic language beyond both film and VR.
    - 65 days ago11 Mar 26, 9:01pm -
  • Fallout Season 2 with VFX Supervisor Jay Worth
    VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements, cutting-edge VFX, and state-of-the-art AI.
    - 66 days ago10 Mar 26, 3:28pm -
  • Nuke 17 with Foundry Creative Director Juan Salazar
    A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.
    - 75 days ago1 Mar 26, 4:07pm -
  • Judged by AI: 90 minutes to prove innocence: the VFX of Mercy
    How do you visualize an AI judge, holographic forensics, and city-wide destruction in 90 minutes? We go behind the VFX of Mercy with DNEG.
    - 83 days ago21 Feb 26, 3:18pm -

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