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  • newVisionQuest
    As Vision embarks on a journey to recover his lost memories and rediscover his humanity, Marvel Studios’ upcoming series VisionQuest brings Ultron back into the spotlight. The new featurette focuses on the return of the iconic villain, offering ano…
    - 4 hours ago9 Oct 26, 6:00pm -
  • newOne Hundred Years of Solitude Part 2: Behind the Visual Effects by FOLKS
    Return to the magical world of One Hundred Years of Solitude! Discover how FOLKS brought Macondo to life with digital animals, yellow butterflies, spectacular environments, and a touch of magic in Part 2 of the series. From digital animals and flurri…
    - 7 hours ago9 Oct 26, 3:00pm -
  • newHow to Make a Killing: Union VFX Creates Invisible Effects and Explosive Action
    From digital environments to explosive action! Discover how Union VFX delivered 234 visual effects shots for How To Make A Killing. Explore the studio’s work on mansion extensions, New York City environments, and a chaotic shootout! Working alongsi…
    - 10 hours ago9 Oct 26, 12:00pm -
  • Clayface
    The cast and filmmakers of Clayface take audiences behind the scenes in a new featurette exploring DC Studios’ horror-driven take on the cult Gotham villain, revealing more about the film’s dark atmosphere, central transformation and the creative…
    - 1 day ago8 Oct 26, 6:00pm -
  • The Dog Stars: Henry Badgett – VFX Supervisor – BlueBolt
    In 2025, Henry Badgett took us behind the visual effects created by BlueBolt for Downton Abbey: The Grand Finale. He then moved on to Wuthering Heights. For The Dog Stars, he reunites with Charley Henley and Ridley Scott after their previous collabor…
    - 1 day ago8 Oct 26, 2:45pm -
  • Below
    Something terrifying is lurking beneath the waters of Newfoundland in this new sneak peek at Below, a mysterious new series mixing family drama, local mythology and a deadly sea creature. The story follows a big-hearted but stubborn fisherman still h…
    - 1 day ago8 Oct 26, 12:00pm -
  • Inside Framestore’s Ruined New York for The Walking Dead: Dead City Season 3
    For The Walking Dead: Dead City Season 3, Framestore returned to post-apocalyptic Manhattan, expanding the scale of the devastated city with vast environments, iconic landmarks and detailed character effects. Led by VFX Supervisor Steve Drew, Framest…
    - 2 days ago7 Oct 26, 3:00pm -
  • Entergalactic: Behind the Animation Work by DNEG
    This progression reel for Entergalactic offers a detailed look at the animation work created by DNEG, revealing the different stages behind several sequences and how they evolved from early visual references and layouts to the final images. The reel…
    - 2 days ago7 Oct 26, 12:00pm -
  • House of the Dragon Season 3: Rodeo FX brings dragons and Tumbleton to life
    A return to Westeros brings Rodeo FX back to House of the Dragon for Season 3, with roughly 400 visual effects shots spanning six dragons, King’s Landing, the creation of Tumbleton and the season’s large-scale finale battle. Following its work on…
    - 3 days ago6 Oct 26, 6:00pm -
  • Spider-Man: Brand New Day: Jerome Chen – Production VFX Supervisor
    In 2025, Jerome Chen took us behind the visual effects of Red One. With Spider-Man: Brand New Day, he returns to the Spider-Man universe for the third time and reveals the many challenges behind this new adventure. This is your third Spider-Man film.…
    - 3 days ago6 Oct 26, 2:45pm -
  • BlueBolt Brings an Abandoned Denver to Life in The Dog Stars
    London-based BlueBolt delivered 92 visual effects shots for The Dog Stars, including extensive 3D environment work for post-pandemic Denver and VFX for the film’s Cessna flying sequences. Working with Production VFX Supervisor Charley Henley, the t…
    - 3 days ago6 Oct 26, 12:00pm -
  • Street Fighter
    The cast of Street Fighter shares its love for the iconic fighting game and its characters in a new featurette for the upcoming movie adaptation. Ryu and Ken reunite under the call of Chun-Li for the legendary World Warrior Tournament. But beneath th…
    - 4 days ago5 Oct 26, 6:00pm -

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  • newOutpost VFX just opened in Germany
    Just saw Outpost announce a Germany launch. They’re also bringing in Sven Martin as Executive Creative Director in November. Anyone here in Germany heard much about this? Wondering if it’s a good sign for the scene there. submitted by /u/Wo…
    - 11 hours ago9 Oct 26, 10:32am -
  • newCompositing 2D Assets to Log footage.
    I mainly want to be able to do background replacement and add in explosions. I've been learning After Effects for a project and I want to know the process of how the 2D assets get converted to log after the initial compositing. I have a vague idea of…
    - 12 hours ago9 Oct 26, 9:31am -
  • newVFX performance
    Hello guys, Can you all help me with ssd related doubt I have one gen3 ssd and one gen4 ssd I have windows and my softwares like Nuke, Resolve and fusion installed in gen4 ssd, and I store my media in gen3 ssd, and cache is default to gen4 c drive, i…
    - 15 hours ago9 Oct 26, 7:02am -
  • newPIPE VFX : Pipe got an overhaul, USD-native VFX pipeline (Teaser)
    Modern launcher UI with one show selector across every tab USD-native assets and shots, openable in usdview or any USD app A node graph (the Automator) of a shot's dependencies, bakes and FX FX caches published as assets or override layers A re…
    - 20 hours ago9 Oct 26, 1:48am -
  • Live Blender inside After Effects
    Hey all - a while ago I posted about my near-realtime AE / Unreal connector One thing I didn't really talk about before: the After Effects side doesn't actually know or care that Unreal is on the other end. It asks for a frame - camera, time, r…
    - 1 day ago8 Oct 26, 9:35pm -
  • Pool Trickshot Blender
    Made a little pool trickshot for my instagram farkin around. One critique i have on myself is i shouldve made the white ball a bit dirtier so it has more visible "spin" to it. Other than that im just proud of my work!! submitted by /u/ABr…
    - 1 day ago8 Oct 26, 8:38pm -
  • I've been coding up my own AMD GPU powered hydra delegate for Houdini
    submitted by /u/AwayPotatoes [link] [comments]
    - 1 day ago8 Oct 26, 6:35pm -
  • Fictional Vladivostok
    I had the opportunity to create this artwork for an independent project that I hope turns out great. I was in charge of designing the environment, doing a bit of architecture, adding some random elements to play with the atmosphere, and includ…
    - 1 day ago8 Oct 26, 4:15pm -
  • Adobe’s products being open-source recreated and what it might mean for VFX…
    submitted by /u/EwanMcNugget [link] [comments]
    - 1 day ago8 Oct 26, 3:47pm -
  • Neat Video vs Resolve NR
    Hello Everyone, Hope everyone is doing well, I am into vfx for few months now, working on shots, tracking as well as paint prep or compositing work, I have Davinci Resolve Studio, so I just wanted to know that should I buy Neat video or Resolve Noise…
    - 1 day ago8 Oct 26, 2:47pm -
  • VFX Breakdown
    Here is the VFX I created in Aqueduct. Why use Aqueduct instead of Photoshop or Substance Designer? I particularly enjoy procedural and non-destructive node-based workflows. Aqueduct makes it possible to build the effect step by step while keep…
    - 1 day ago8 Oct 26, 2:36pm -
  • Real-time liquid mixing and concentration-based absorption in a Vulkan lab prototype
    I’m developing Chemistry Lab Sim, an interactive 3D liquid sandbox built on ST-FLIP in Vulkan. This new clip shows pouring and mixing colored solutions in lab glassware, running in real time on a Radeon RX 9070 XT. Local concentrations travel with…
    - 1 day ago8 Oct 26, 1:40pm -