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art of vfx

  • newHow to Rob a Bank
    The bigger the audience, the bigger the risk. Discover the first trailer for How to Rob a Bank, where a criminal crew pushes its luck with its most ambitious heist yet. The first trailer for How to Rob a Bank has been released, offering a look at Dav…
    - 23 hours ago5 Jun 26, 6:00pm -
  • Inside Framestore’s Visual Effects and Animation Work for Ted Season 2

    - 1 day ago5 Jun 26, 3:00pm -
  • Citadel Season 2: One of Us Creates Realistic Environments and Enhances Action Sequences
    For Citadel Season 2, One of Us contributed a wide range of visual effects, including realistic digital environments and extensive enhancements to the series’ combat and stunt scenes. For Citadel Season 2, One of Us contributed a significant amount…
    - 1 day ago5 Jun 26, 12:00pm -
  • Supergirl
    The new Supergirl TV spot teases high-stakes battles, cosmic adventure, and an epic journey as Kara Zor-El teams up with an unlikely companion to confront a ruthless new threat. The story follows Kara Zor-El, also known as Supergirl, as she sets out…
    - 2 days ago4 Jun 26, 6:00pm -
  • Stranger Things – Season 5: Betsy Paterson – Production VFX Supervisor
    Back in 2019, Betsy Paterson joined us to discuss the visual effects work behind the first season of Carnival Row. Since then, she has contributed to the first season of Peacemaker before stepping into the world of Stranger Things. What was your feel…
    - 2 days ago4 Jun 26, 3:00pm -
  • One Piece Season 2: Framestore Brings Smoker, Wapol and Chopper to Life
    Discover how Framestore brought some of One Piece Season 2’s most iconic characters to life across more than 570 VFX shots, from Smoker’s dynamic smoke powers and Wapol’s larger-than-life design to the emotional performance of Tony Tony Chopper…
    - 2 days ago4 Jun 26, 12:00pm -
  • Spider-Noir
    Don’t miss this action-packed clip from Spider-Noir. The footage follows The Spider as he launches an attack on a mafia convoy, offering a closer look at the series’ stylish blend of crime drama, mystery, and superhero action. Based on the Marvel…
    - 3 days ago3 Jun 26, 6:00pm -
  • Silo – Season 3
    The rebellion is far from over. The first trailer for Season 3 of Silo expands the story beyond the underground world, revealing new mysteries, new threats, and the origins of the catastrophe that changed humanity forever. As the silo recovers from i…
    - 3 days ago3 Jun 26, 3:00pm -
  • The Odyssey
    Step onto the set of The Odyssey with this new featurette, featuring behind-the-scenes footage and insights from the team bringing the legendary journey to life. After the Trojan War, Odysseus embarks on a dangerous journey home, facing mythical crea…
    - 3 days ago3 Jun 26, 12:00pm -
  • Masters of the Universe
    More than 40 years after inspiring a generation, the most powerful man in the universe returns. These new featurettes explore the revival of Masters of the Universe and the journey of bringing He-Man and his legendary Sword of Power back to the scree…
    - 4 days ago2 Jun 26, 6:00pm -
  • Mortal Kombat II: Chris Godfrey (Production VFX Supervisor) & Brice Parker (Production VFX Producer)
    Back in 2017, Chris Godfrey took us behind the scenes of the visual effects created for Hacksaw Ridge. After working on Dance Academy: The Movie, he went on to join the Mortal Kombat universe. A veteran of the visual effects industry, Brice Parker ha…
    - 4 days ago2 Jun 26, 2:45pm -
  • Man on Fire: Inside the Explosive Visual Effects Created by RISE
    The teams of RISE delivered the visual effects for several major action scenes in Man on Fire, including a massive residential building explosion, an intense airport tarmac sequence, and a dramatic escape aboard a private jet. The visual effects work…
    - 4 days ago2 Jun 26, 12:00pm -

fxguide

  • ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
    From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.
    - 31 days ago6 May 26, 9:38am -
  • Jordan Nounnan – Visualization Supervisor on Stranger Things S5
    Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supervisor Jordan Nounnan.
    - 37 days ago30 Apr 26, 1:15pm -
  • FMX is around the corner
    The 2026 FMX Conference begins on May 5th and we're highlighting a few of the many sessions we're interested in checking out.
    - 43 days ago24 Apr 26, 4:13pm -
  • VFXShow 303: Hail Mary
    For this episode of  the VFXshow we takeoff on Hail Mary and discuss this smash hit film which is based on the popular book.
    - 68 days ago30 Mar 26, 10:38pm -
  • Delivering Apple Immersive Video for streaming: a new practical workflow
    From terabytes to practical: this new MV-HEVC workflow cuts immersive delivery from 1.3TB to 83GB while preserving the fidelity for high quality Apple Vision Pro immersive films.
    - 72 days ago26 Mar 26, 11:11am -
  • NVIDIA’s new real-time neural rendering with DLSS 5
    NVIDIA's new neural rendering DLSS 5 isn’t just rendering faster frames - it’s quietly redefining how real-time final pixels are made.
    - 81 days ago17 Mar 26, 3:50pm -
  • fxpodcast: going underground with Hijack
    In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing in another high-stakes season.
    - 81 days ago17 Mar 26, 3:47pm -
  • And the winner is …
    Congrats to the winners at the 98th Oscars, a night celebrating the art and science of modern filmmaking.
    - 83 days ago16 Mar 26, 1:19am -
  • Immersive drama: more than VR — more than film
    Closer to reality than virtual: The Dobos Connection explores how Apple Immersive Video and the Blackmagic URSA Cine Immersive are creating a new cinematic language beyond both film and VR.
    - 87 days ago11 Mar 26, 9:01pm -
  • Fallout Season 2 with VFX Supervisor Jay Worth
    VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements, cutting-edge VFX, and state-of-the-art AI.
    - 88 days ago10 Mar 26, 3:28pm -
  • Nuke 17 with Foundry Creative Director Juan Salazar
    A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.
    - 97 days ago1 Mar 26, 4:07pm -
  • Judged by AI: 90 minutes to prove innocence: the VFX of Mercy
    How do you visualize an AI judge, holographic forensics, and city-wide destruction in 90 minutes? We go behind the VFX of Mercy with DNEG.
    - 21 Feb 26, 3:18pm -

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