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art of vfx

  • newWidow’s Bay: Zero VFX Reveals the Series’ Invisible Visual Effects
    From expanding ocean sequences to adding rain, atmospheric effects, and a giant tornado, Zero VFX crafted a wide range of invisible visual effects for Widow’s Bay. The studio has now released a breakdown showcasing the work behind these seamless sh…
    - 2 hours ago7 Jul 26, 3:00pm -
  • newOutlander Season 8: BlueBolt Creates the Final Journey to Savannah
    How do you recreate eighteenth-century Savannah and stage a devastating print shop fire without anyone noticing the visual effects? Discover how BlueBolt delivered 160 invisible VFX shots for the final season of Outlander, from seamless historical en…
    - 5 hours ago7 Jul 26, 12:00pm -
  • newHouse of the Dragon – Season 3
    Discover how House of the Dragon Season 3 Episode 3 came together in this behind-the-scenes featurette, featuring insights into Rhaenyra’s leadership, political tensions, and key story developments. HBO has released the first teaser for Season 3 of…
    - 23 hours ago6 Jul 26, 6:00pm -
  • Independence Day: Roland Emmerich (Writer, Director and Producer) & Volker Engel (Academy Award® winning Visual Effects Supervisor)
    From The Archives: Thirty years after its release, Independence Day remains one of the defining blockbusters of the 1990s, a film that helped reshape the scale, ambition and visual language of large-scale destruction in modern cinema. To celebrate th…
    - 1 day ago6 Jul 26, 2:45pm -
  • The Hunger Games: Sunrise on the Reaping
    A brand-new featurette for The Hunger Games: Sunrise on the Reaping shines the spotlight on Haymitch as the next chapter in the franchise heads back to Panem. The first trailer reveals a young Haymitch Abernathy as he is thrust into the brutal 50th H…
    - 1 day ago6 Jul 26, 12:00pm -
  • The Odyssey
    This brand new trailer for The Odyssey has been released, offering an extended look at the upcoming mythic action epic. Featuring spectacular locations and large-scale imagery, the new footage further showcases the film’s ambitious cinematic scope.…
    - 4 days ago3 Jul 26, 6:00pm -
  • Beef Season 2: Base FX Breaks Down Its Visual Effects
    Take a behind-the-scenes look at the visual effects created by Base FX for Beef Season 2, from the show’s signature CG ant sequences to realistic bees and dogs seamlessly integrated into live-action footage. Base FX contributed a wide range of crea…
    - 4 days ago3 Jul 26, 3:00pm -
  • Paris Police 1910: Inside Benuts’ Invisible Visual Effects
    For Paris Police 1910, Benuts focused on invisible visual effects, digitally recreating period Paris, removing modern elements, and extending environments to faithfully capture the atmosphere of the early 20th century while supporting the story witho…
    - 4 days ago3 Jul 26, 12:00pm -
  • Mortal Kombat II
    Explore the legendary realms of Mortal Kombat II in this new behind-the-scenes featurette. Discover how the filmmakers brought the franchise’s iconic locations to life through detailed set design and large-scale worldbuilding. Warner Bros. and New…
    - 5 days ago2 Jul 26, 6:00pm -
  • The Devil’s Mouth
    A trip to Thailand turns into a terrifying fight for survival in The Devil’s Mouth. Watch the first trailer for this new thriller, where a group of college friends become trapped inside submerged caves with a deadly predator. What starts as an adve…
    - 5 days ago2 Jul 26, 3:00pm -
  • How Framestore Created Apex’s Climbing Sequences
    How do you create breathtaking climbing sequences that feel completely real? Discover how Framestore crafted the invisible VFX behind Apex, from Norway’s towering Troll Wall to a dangerous Australian gorge, all while keeping every shot grounded in…
    - 5 days ago2 Jul 26, 12:00pm -
  • The Long Walk: Distillery VFX Enhanced Gore and Environments
    Invisible VFX done right. Distillery VFX delivered seamless visual effects for The Long Walk, from enhancing brutal gore moments to creating realistic environments for the film’s final sequence. Distillery VFX, the Vancouver-based studio, delivered…
    - 6 days ago1 Jul 26, 3:00pm -

fxguide

  • newThe VFX power of lens metadata
    Cooke’s Jordan Thistlewood joins us to explain why lens /i Tech may be the missing link between what was shot on set and what VFX needs to finish the shot, and we should now be demanding it.
    - 3 hours ago7 Jul 26, 2:35pm -
  • VFXShow 306: Disclosure Day
    On this 'vocal' episode of the VFXShow, we discuss how Disclosure Day works as a Spielberg UFO film, how its visual effects support both spectacle and invisible effects - all with some surprising reactions from the guys.
    - 8 days ago29 Jun 26, 3:16pm -
  • John Knoll and the handmade Star Wars of The Mandalorian and Grogu
    Our latest fxpodcast with ILM's John Knoll on miniatures in a tiny LED cube, the Star Wars style, and why the practical and the digital still need each other.
    - 12 days ago25 Jun 26, 3:18pm -
  • Geriatric parkour: ILM’s creature work for The Boroughs
    From brain-sucking horror to heartbreaking empathy, for this fxpodcast we go inside the creature work of The Boroughs with VFX Supervisor Tara DiMarco and ILM’s Steve Ellis.
    - 15 days ago22 Jun 26, 4:48pm -
  • VFXShow 305: Backrooms (or Mike hates horror, part 1)
    The crew reviews the VFX of Backrooms - which is in a genre that Mike absolutely HATES.
    - 20 days ago17 Jun 26, 11:22pm -
  • Man on Fire: Kevin Lingenfelser on collapse, chaos and invisible VFX
    We talk with Man on Fire VFX Supervisor Kevin Lingenfelser about the explosive building collapse, chaotic rubble aftermath, and high-octane Learjet sequence.
    - 22 days ago16 Jun 26, 1:18am -
  • VFXShow 304: Star Wars: The Mandalorian and Grogu
    Jason, Matt and Mike return to a galaxy far, far away to unpack the VFX, creatures, puppetry and theatrical scale of Star Wars: The Mandalorian and Grogu.
    - 32 days ago5 Jun 26, 3:27pm -
  • Union VFX on production-ready Gaussian splat crowds
    Union VFX and Clear Angle are turning Gaussian splats from a tech demo into a crowd-pleasing production pipeline. Literally. We speak with David Schneider, VFX and Technical Supervisor at Union, in this fxpodcast episode.
    - 36 days ago1 Jun 26, 6:11pm -
  • Paul Debevec: a history of lighting the future of VFX
    We talk with Academy Technical Achievement Award recipient Paul Debevec about HDR image-based lighting, Fiat Lux, virtual production, NeRFs, 3DGS, machine learning, and why now is a great time to do research.
    - 40 days ago28 May 26, 3:27pm -
  • Believable and immersive audio
    From FMX’s brilliantly practical concert-crowd recordings to Apple’s ASAF for immersive video, this story is a reminder that believable cinematic worlds are not just built with pixels: they come alive through sound.
    - 48 days ago20 May 26, 2:31pm -
  • ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
    From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.
    - 62 days ago6 May 26, 9:38am -
  • Jordan Nounnan – Visualization Supervisor on Stranger Things S5
    Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supervisor Jordan Nounnan.
    - 68 days ago30 Apr 26, 1:15pm -

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