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art of vfx

  • Weekend Spotlight – August 8th, 2026
    Every weekend, we highlight a handpicked selection of stories from Art of VFX. Whether you’ve missed an interview, want to revisit a great breakdown, or discover the artists behind today’s biggest productions, Weekend Spotlight is your chance to…
    - 2 days ago8 Aug 26, 3:00pm -
  • Creating the VFX of Fallout Season 2
    Prime Video has released a new behind-the-scenes look at the visual effects of Fallout Season 2, with filmmakers, VFX Supervisor Jay Worth and VFX Producer Andrea Knoll exploring the creation of the show’s VFX (made by ILM, Raynault VFX, Importan…
    - 3 days ago7 Aug 26, 6:00pm -
  • Star City: Chris Keller – VFX Supervisor – DNEG
    In 2019, we spoke with Chris Keller about the visual effects created by DNEG for Triple Frontier. Since that interview, he has contributed to a wide range of productions, including Foundation, Ghosted, Disclaimer, and Mercy. How did you get involved…
    - 3 days ago7 Aug 26, 2:45pm -
  • The Dog Stars
    A new featurette takes audiences behind the scenes of The Dog Stars, offering a closer look at legendary director Ridley Scott‘s upcoming post-apocalyptic film and the making of its haunting world. After a global pandemic wipes out most of humanity…
    - 3 days ago7 Aug 26, 12:00pm -
  • Spider-Man: Brand New Day
    A brand-new Spider-Man: Brand New Day featurette takes audiences behind the camera, showcasing really cool on set footage alongside a retrospective look at the web-slinger’s cinematic journey. Now completely alone and forgotten, Peter embraces his…
    - 4 days ago6 Aug 26, 6:00pm -
  • Behind the VFX of Kantara – Chapter 1 with FutureWorks
    Kantara – Chapter 1 blends mythology, fantasy, and spectacular action, with FutureWorks contributing visual effects that enhance the film’s environments, digital horses, and large-scale sequences. Set in the mystical forests of Kantara, the story…
    - 4 days ago6 Aug 26, 3:00pm -
  • The East Palace: How Dexter Studios Created The Spirit Realm
    Discover how Dexter Studios brought The Spirit Realm to life in The East Palace. Netflix’s latest making of highlights the creation of its creatures, environments and supernatural visual effects. Netflix has released a new making of exploring the v…
    - 4 days ago6 Aug 26, 12:00pm -
  • House of the Dragon – Season 3
    One of the most dragon-packed episodes of House of the Dragon Season 3 gets the behind-the-scenes treatment. This new featurette explores the making of Episode 7 and the key story moments that drive the season forward. HBO has released the first teas…
    - 5 days ago5 Aug 26, 6:00pm -
  • Rise of the Planet of the Apes: Dan Lemmon – VFX Supervisor – Weta FX
    When we first spoke with Dan Lemmon in 2011, he was a VFX Supervisor at Weta Digital (now Weta FX), Rise of the Planet of the Apes had just introduced audiences to a new generation of digital characters and marked a major milestone for visual effects…
    - 5 days ago5 Aug 26, 2:45pm -
  • Babylon Berlin – Season 5
    The final chapter begins. The first trailer for the fifth and final season of Babylon Berlin has been released, taking us back to Berlin in 1933 as the acclaimed series reaches its dramatic conclusion. The award-winning German series Babylon Berlin i…
    - 5 days ago5 Aug 26, 12:00pm -
  • The Thomas Crown Affair
    The first teaser for The Thomas Crown Affair has been released, offering a first look at Michael B. Jordan as the charismatic billionaire drawn into a high-stakes game following the theft of a priceless work of art. Michael B. Jordan stars as Thomas…
    - 6 days ago4 Aug 26, 3:00pm -
  • Ted Lasso – Season 4
    Ted Lasso is back! The first trailer for Season 4 has finally arrived, teasing a brand-new chapter as Ted returns to Richmond for his most unexpected challenge yet: leading a second division women’s football team. This season, Ted returns to Richmo…
    - 6 days ago4 Aug 26, 12:00pm -

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  • newCALLING ALL VISUAL CREATIVES: Desperately need help with my final year research paper
    Firstly, I solemnly swear this is not spam. I have this form for my final year research, and I need like 100 submissions. I have 70 so far. The research topic, in short, is whether/how the things you watched growing up have influenced your creative p…
    - 34 mins ago10 Aug 26, 9:51am -
  • newmy idea lol
    Hi Reddit, I'm a 10th-grade high school girl from South Korea. I've been wondering why on earth Marvel keeps wasting millions of dollars using pure CGI for Spider-Man's moving eyes instead of using facial recognition/sensor tech. So, I sat down and b…
    - 12 hours ago9 Aug 26, 10:31pm -
  • newFree Blender Geometry Nodes Tool: Hair Groom to Procedural Feathers
    submitted by /u/SherzodKadirov [link] [comments]
    - 14 hours ago9 Aug 26, 8:35pm -
  • newHardware Accelerated Ray Tracing on Low Spec Computer
    Hey everyone. I've got an Intel HD Graphics 620 and I noticed I can't use real-time GPU ray tracing in Blender, V-Ray, Unreal, or Unity since it's not supported. I know it's hardware limitation, but it got me thinking, do you think hybrid ray tracing…
    - 16 hours ago9 Aug 26, 6:10pm -
  • newNight camping
    Really trying these days to get the most photoreal renders. Let me know what will make it more realistic. submitted by /u/Brutalt69 [link] [comments]
    - 22 hours ago9 Aug 26, 12:38pm -
  • The Frozen Oath
    Hey everyone, I’m finally ready to show you what I’ve been working on for a while my new personal project, “The Frozen Oath.” This project has been a great learning journey. I learned a lot about particles, high-speed emissions, fixing steppi…
    - 1 day ago9 Aug 26, 9:35am -
  • I built a plate trackability checker for matchmove, looking for artists to tell me where it's wrong
    Full disclosure up front: I'm the developer for TrackProofVFX, and I'm looking for honest feedback, not customers. I got tired of discovering a plate was a nightmare to track only after sinking hours into it. So I built a Windows tool that tria…
    - 1 day ago8 Aug 26, 10:53pm -
  • A simple vfx question
    So i am a bit new in vfx, but have been using Unreal for small projects for a few years now. My question is related to unreal+Houdini. When creating a scene in unreal and the fx in HOUDINI, which approach would be better? 1: exporting fx from Houdi…
    - 2 days ago8 Aug 26, 8:22pm -
  • How did they do these effects with the hands coming out of the wall? And the handprints on the wall? 10/31/98
    submitted by /u/StrangerKings001 [link] [comments]
    - 2 days ago8 Aug 26, 6:13pm -
  • Sift - Compare Edits
    Introducing Sift. If you've ever been handed "cut_v007_finalFINAL.edl" and asked what's different since v006, you know the drill. You count frames. You guess. You're wrong. I built an app for the producers, editors and supervisors out there who…
    - 2 days ago8 Aug 26, 4:57pm -
  • Could VFX evolve into a broader form of experience engineering?
    During a conversation I had the feeling that VFX could be the beginning of something broader, like kind of "experience engineering" I took some time to write the idea down here: Beyond Special Effects I’d love some feedbacks from people working in…
    - 2 days ago8 Aug 26, 4:51pm -
  • Magical effects need more dynamic casting animations like this
    submitted by /u/GameDevGoose [link] [comments]
    - 2 days ago8 Aug 26, 2:47pm -